#ifndef MESSAGES_H
#define MESSAGES_H

#include "MessageIdentifiers.h"

enum GameMessages
{
    ID_PLAYER_JOIN = ID_USER_PACKET_ENUM,
    ID_PLAYER_PART,
    ID_PLAYER_UPDATE,
    ID_PLAYER_FLAG,
    ID_PLAYER_ATTACK,
    ID_NPC_SPAWN,
    ID_NPC_FLAG,
    ID_NPC_ATTACK,
    ID_ACCOUNT_CREATE,
    ID_ACCOUNT_CREATE_FAILED,
    ID_ACCOUNT_CREATE_OK,
    ID_ACCOUNT_LOGIN,
    ID_ACCOUNT_LOGIN_FAILED,
    ID_ACCOUNT_LOGIN_OK,
    ID_CHARACTER_INFO,
    ID_CHARACTER_CREATE,
    ID_CHARACTER_CREATE_FAILED,
    ID_CHARACTER_CREATE_OK
};

enum PlayerMessages
{
    ID_PLAYER_POS,
    ID_PLAYER_HP,
    ID_PLAYER_MP,
    ID_PLAYER_MAXHP,
    ID_PLAYER_MAXMP,
    ID_PLAYER_LVL
};

enum QuitMessages
{
    ID_QUIT_DISCONNECT,
    ID_QUIT_CONNECTION_LOST
};

#endif // MESSAGES_H
